![]() ![]() In fact, Gylt’s low difficulty level does imply it is meant to appeal to younger players looking for a scary experience, and the monster designs in Gylt definitely have an interesting style to them. The horrors of Gylt’s alternate city manage to find themselves on a line where they can be effective to people of all ages without featuring any of the gore or themes that would alienate younger players. Sally looks the most different between the scenes, her in game model having a wide head with brown hair while her cutscene version has a slimmer look and hair that looks black due to the limited coloring choices, but this isn’t so distracting that it will pull you out of the plot or the light horror experience on offer. ![]() This story is often told in hand drawn cutscenes that seem to be quite different from the game art. However, among this world of horrors, she spots her missing cousin, so Sally must safely evade the creatures as she tries to rescue Emily and take her back to the regular world. While canvasing the town with missing posters, Sally stumbles across a cable car that takes her to a strange alternate version of the city where it has been devastated by unknown forces and strange monsters patrol the land. Gylt follows a young girl named Sally whose cousin Emily has mysteriously disappeared. Gylt could have been a white whale, but two free months of Stadia Pro allowed me to access it, and even though I had to go through some goofy hoops like downloading the Stadia app to change the streaming settings for how I play on PC, I actually got the game to a point where it was almost completely smooth and responsive, meaning I could properly experience what is, at the time of writing, Stadia’s only full on exclusive. This isn’t too much of a concern if Stadia receives no unique exclusives, but if Stadia is ever discontinued, it might be some time before we see what is the service’s single exclusive on any other system. The advent of Google Stadia introduces an all new wrinkle though, the idea of a game service where you can only stream a game rather than being provided even a digital copy for your own use. Finally, clocking in at about four hours or so, Gylt is a relatively short experience, but the game's central theme of facing your fears and coping with issues can open up some real thought and dialogue long after the final collectible is found and the credits have rolled.There are many road bumps on the path to playing every video game ever released, but even with the hardest to find games, there is usually someone out there with a copy or fans who have backed up the game in some form or fashion. Plus, the game does mix things up a bit, often tossing in an unexpected jump scare or other element to keep up a player's focus on the tension of what might be lurking around the corner. Also, some of the puzzle aspects can feel a little repetitive at times, though the overall experience doesn't suffer much from it. The game has an auto-aim that doesn't always seem to hit its target just right. The controls are generally easy to pick up and play, although getting into combat can sometimes feel clunky. It's got scares that can make even the most hardcore horror fan jump, but it's never scary enough to keep anyone up at night either. ![]() The overall flavor of the game is something similar to what would happen if Disney hired Tim Burton to create a Silent Hill game. ![]() Gylt, on the other hand, has managed to carve a nice niche for itself in a sort of middle ground. Video games can sometimes tend to fall into one extreme or another, such as being either colorful and happy games for young kids, or gruesome survival horror games for more mature gamers. ![]()
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